Major changes in this update.
-Requires a .NET 4.0 framework-compiled core.
-Numerous bug/crash fixes.
-No longer uses the SGem class. There were too many radical changes to create an update that included SGem and would not cause a wipe.
-Languages can now be learned automatically by being within hearing distance of a that language.
-Languages are learned over time, similar to a passive hearing skill, and the maximum number of languages that can be known is determined by the intelligence of speaker.
-New languages can be created by administrators in-game. New words with translations can be added by game masters in-game.
- The languages for Drow, Elven, and Orcish as well as languages that you create ingame are learnable by proximity. All others are learnable only by books or other methods.
-Language txt files are now being saved in the folder \Saves\Multilinguists\ as .lng files.
-New Commands: All old commands are removed. Commands now include AddToLanguage , CreateLanguage, Lang, and Speak.
-How to Learn Languages: For now, use the language manuals for individual players to learn. You can [add the items DrowPhonics, ElvenPhonics, OrcishPhonics, UndeadPhonics, DruidicPhonics, UmbravoxPhonics, and AncientPhonics and double click to learn these languages. The item ForgetAllPhonics will remove all languages known from you if you need that for some weird reason.
-Requires one line edit of PlayerMobile.cs.
Note: Not compatible with previous versions! Follow the README instructions for installation and how to prevent a player wipe. If you need more help feel free to pm me for assistance.