Alyria;810880 said:
I am really new to all of this, and I read all 7 pages here, but I just want to clarify something to make sure I understand correctly: I have a new skirt (I did this before I read the whole thing, just the actual tutorial part) and put it in and it is working - somewhat. But I think I might have done it wrong - I put it at 0xEEFF (61183) and then when I entered it into my body.def I added 11183 {449} 0 . For the most part it looks like I wanted it to for the animation, but when I sit, I am naked. The skirt is going to be for females only, but if I am understanding this right, I need to put it in a different number (in the 50000 range)? I also read about putting it in the female range optionally, so I would need to go through all the steps in the tutorial 2 times? Like I was putting in 2 different items? Do I understand this right so far? Also, if I need to do this for both, how would I add them both to the script?
You got it wrong.
THIS is why you can't see your item while "sitting".
However, you patched it in the wrong gump slot. Try finding a slot between 50400 and 50999, a CLEAR one, and patch your gump there. then, do what you did in body.def, and subtract 50000 from the gumpID.
You have to put something in the range 60000 and more only if you want an item's gump to appear differently if worn by male or female... thus, if you have only 1 gump, and it is for females, you can simply patch it in the "male" range, and set by script that it can be worn only by females. your female characters will use that gump as well.
can find a quick guide by me (explains same things of this topic)
HERE (just scroll down)
Patch an item OVER the 1000th animation slot only if you don't need that item to show all the time on your character, like a ring, a necklace, earrings, "background effects", tatoos, etc etc... meaning, only things that need to show only on the paperdoll, and not on the animation.
If I change the hue in body.def (right now on animation it is just a non-colored long skirt, and I would ike it to show a different color) will that only change the color of the animation and not the actual item? The item is pre-colored and will not be dyeable in game. Just like my tiledata right now is non-colored. I also couldnt find animations with InsideUo for the Elven clothing, which would work better for my item, does anyone know where to find that?
only the animation will be hued accordingly to the hue you set in body.def. i suggest you to modify the hue in the script, thus having the hue of both gump and anim (and item also) go together.
The elven items are just there, load the anim5.mul file, and scroll it down.
Finally (I think this is the last question for now, sorry for so many), When I set up, people will need to patch the art.mul, artidx,mul, gumpart.mul, gumpidx.mul, tiledata.mul and body.def, is this correct? (when I did the animdata.mul it just saved as 0, so I am just saving it in body.def.
You'll have to give people ANY file you modified. So, if possible, try to keep it simple: those files are heavy.
animdata.mul has NOTHING to do with wearable animations. That is for "item" animation, like thw running water, the animated lava tiles, etc.
Keeping it simple and doing it right, if there's no need to add animations for something new, you might don't want to add any art also... do it like this (i haven't tried it yet, but should work like this): like body.def, there are other .def, one of them is art.def...
find a suitable art, note the ID, and do the same as body.def.
This way, you can patch a new wearable with a custom gump just patching to your players only a few, light files: body.def, art.def, tiledata.mul, gumpsart.mul, gumpidx.mul, and nothing else.
Your patch will be light and easy to download.