I know how to edit the basecreature.cs for the scales but looks like you beat me to that.
The only other problems with this are powerscrolls for certain skills. Lumberjacking ecspecially.
At GM Lumberjacking you have 100 percent chance of harvesting wood, so therefore you will no longer gain. You will not normally be able to gain past 100 skill so therefore having 120 Lumberjacking powerscroll is useless, unless you rescript the way the skill gain system works for lumberjacking.
Also anything over 120 can not be gained in ANY skill, having a 140 PS is also useless since the RunUO core will not allow you to gain anything over 120, unless you modify the core.
Great scripts, but when it comes to the math part of it, that just does not work.
The only other problems with this are powerscrolls for certain skills. Lumberjacking ecspecially.
At GM Lumberjacking you have 100 percent chance of harvesting wood, so therefore you will no longer gain. You will not normally be able to gain past 100 skill so therefore having 120 Lumberjacking powerscroll is useless, unless you rescript the way the skill gain system works for lumberjacking.
Also anything over 120 can not be gained in ANY skill, having a 140 PS is also useless since the RunUO core will not allow you to gain anything over 120, unless you modify the core.
Great scripts, but when it comes to the math part of it, that just does not work.