Sorry for the double post, but I solved the problem on my end. and since all those who had this same issue where your mobiles were asked to be removed one at a time on shard open or restart. Here is why!
1.The maker of this forgot one tiny, yet huge thing called runuo is picky as hell and you cant just go around makings things without making sure they are right.
Its called: Example below...remember the in reds.
Also note when I changed these files to what every npc mobile had glitch ended.
2.The maker decided to do this for all npcs and items for fs. this could explain crashes or deletions of items/mobiles for all shards. Including all BODS and etc..
Here is what he had down for all scripts..Yeah I mean all his scripts...Took me time to go through them all.
Notice the spaces differance? I noticed this while looking in AnimalTrainer.cs and overviewing my evopixie.cs. and I noticed this. When I set the animaltrainer to remove the spaces before Genericwriter and Genericread plus after. The remove mobiles problem never popped up. Also make sure that all scripts for Serealize and Deserealize look like the blue parts.
For everyone downloading FStaming system. Make sure the fstaming scripts items and mobiles, even gumps do not have spaces for serealize and deserealize...Only change the red parts and take out the spaces within the ().
This should remove your problems for item/mobiles delete due to bad serealize.
Gald I fixed this cause I am sure it is driving everyone up the wall!
If Ronin comes back he should fix this in a new update. so everyone can have this fixed on any new updates.
*Wee I am getting better at this scripting stuff. Now to make evo mounts take on the itemID of the form they evolve to...Still no luck on that for me.*