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Level System 3

milva

Sorceror
This system was posted back in 2007- so the author may not even be around any more.
I'm sure there are alot of code changes since this script was created.
Best thing to do is- post your error's in Script Support (in code tags) if asked to post the script, then go ahead with that at the time.
 
Hey guys needs some advice here for some lines in the titles.cs....
Code:
(OPTIONAL)
Replace
        else if ( showSkillTitle && beheld.Player )
        {
            Skill highest = GetHighestSkill( beheld );// beheld.Skills.Highest;
 
            if ( highest != null && highest.BaseFixedPoint >= 300 )
            {
                string skillLevel = GetSkillLevel( highest );
                string skillTitle = highest.Info.Title;
 
                if ( beheld.Female && skillTitle.EndsWith( "man" ) )
                    skillTitle = skillTitle.Substring( 0, skillTitle.Length - 3 ) + "woman";
 
                title.AppendFormat( ", {0} {1}", skillLevel, skillTitle );
            }
        }
 
With
            else if (beheld.Player)
            {
                Setup set = new Setup();
                string display = String.Empty;
 
                if (showSkilltitle)
                {
                    Skill highest = GetHighestSkill(beheld);
 
                    if (highest != null && highest.BaseFixedPoint >= 300)
                    {
                        string skillLevel = GetSkillLevel(highest);
                        string skilltitle = highest.Info.Title;
 
                        if (set.ShowLevelPaperdoll)
                            display = Features.Display(beheld, skillLevel + " " + skillTitle);
                        else
                            display = skillLevel + " " + skillTitle;
                    }
                }
                else
                {
                    if (set.ShowLevelPaperdoll)
                        display = Features.Display(beheld, null);
                }
 
                if (display != null && display.Length > 0)
                    title.AppendFormat(", {0}", display);
            }
 
Now im trying to replace the lines here but there are different line listed then requested that i replace.... What can i do?
Code:
else if ( showSkillTitle && beheld.Player )
            {
                string skillTitle = GetSkillTitle( beheld );
 
                if ( skillTitle != null ) {
                    title.Append( ", " ).Append( skillTitle );
                }
            }
 
            return title.ToString();
        }
 
        public static string GetSkillTitle( Mobile mob ) {
            Skill highest = GetHighestSkill( mob );// beheld.Skills.Highest;
 
            if ( highest != null && highest.BaseFixedPoint >= 300 )
            {
                string skillLevel = GetSkillLevel( highest );
                string skillTitle = highest.Info.Title;
 
                if ( mob.Female && skillTitle.EndsWith( "man" ) )
                    skillTitle = skillTitle.Substring( 0, skillTitle.Length - 3 ) + "woman";
 
                return String.Concat( skillLevel, " ", skillTitle );
            }
 

Gamble

Traveler
I would really like a level system in my shard. I have tried to implement this one but cant seem to get it to work. I use Runuo 2.2. Anyone got a good level system that can help me get one going?
 

Gamble

Traveler
I have tried to work through them I get a ton. Do you know how to do it? I am not very good with it all yet.
 

Gamble

Traveler
Okie but there is a lot of them lol.

RunUO - [www.runuo.com] Version 2.2, Build 4653.41822
Core: Running on .NET Framework Version 4.0.30319
Core: Optimizing for 8 64-bit processors
Scripts: Compiling C# scripts...failed (34 errors, 18 warnings)
Warnings:
+ Custom Systems/Government System/Regions/PlayerCityRegion.cs:
CS0105: Line 8: The using directive for 'Server.Spells' appeared previously
in this namespace
+ Customs/Quest & Vendors/Exit Quest/ExitNPC.cs:
CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Kill Quests/Chellendir/ChellendirNPC.cs:
CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Kill Quests/Lirandor/LirandorNPC.cs:
CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Kill Quests/Maendir/MaendirNPC.cs:
CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Kill Quests/Mofabi/MofabiNPC.cs:
CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Kill Quests/Sileac/SileacNPC.cs:
CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Kill Quests/Skolni/SkolniNPC.cs:
CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Kill Quests/Taidil/TaidilNPC.cs:
CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Kill Quests/Vynindi/VynindiNPC.cs:
CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Purchase Quests/BoneHarvesterNPC.cs:
CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Purchase Quests/CompositeBowNPC.cs:
CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Purchase Quests/DrumNPC.cs:
CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Purchase Quests/NightSightPotionNPC.cs:
CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Purchase Quests/PlateLegsNPC.cs:
CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Purchase Quests/RingArmsNPC.cs:
CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Purchase Quests/StuddedChestNPC.cs:
CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Purchase Quests/WarForkNPC.cs:
CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
Errors:
+ Custom Systems/Blue Magic Expansion/Blue Magic/Quests/An Empty Vessel/Quest S
erpent Flame.cs:
CS0246: Line 14: The type or namespace name 'BaseQuest' could not be found (
are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/Blue Magic/Quests/An Empty Vessel/Quest S
erpent Gale.cs:
CS0246: Line 14: The type or namespace name 'BaseQuest' could not be found (
are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/Blue Magic/Quests/An Empty Vessel/Quest S
erpent Sky.cs:
CS0246: Line 14: The type or namespace name 'BaseQuest' could not be found (
are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/Blue Magic/Quests/An Empty Vessel/Quest S
erpent Spring.cs:
CS0246: Line 14: The type or namespace name 'BaseQuest' could not be found (
are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/Blue Magic/Quests/An Empty Vessel/Quest S
erpent Stone.cs:
CS0246: Line 14: The type or namespace name 'BaseQuest' could not be found (
are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/Blue Magic/Quests/Battle Quests/Battle Ka
ysa/Quest BattleKaysa.cs:
CS0246: Line 14: The type or namespace name 'BaseQuest' could not be found (
are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/Blue Magic/Quests/Battle Quests/Battle Ma
rkov/Markov.cs:
CS0246: Line 462: The type or namespace name 'OmniAI' could not be found (ar
e you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/Blue Magic/Quests/Battle Quests/Battle Ma
rkov/Quest BattleMarkov.cs:
CS0246: Line 13: The type or namespace name 'BaseQuest' could not be found (
are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/Blue Magic/Quests/Battle Quests/Battle Ma
to/Quest BattleMato.cs:
CS0246: Line 13: The type or namespace name 'BaseQuest' could not be found (
are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/Blue Magic/Quests/Battle Quests/Battle Ra
kdos/Quest BattleRakdos.cs:
CS0246: Line 13: The type or namespace name 'BaseQuest' could not be found (
are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/Blue Magic/Quests/Battle Quests/Battle Ta
lim/Quest BattleTalim.cs:
CS0246: Line 13: The type or namespace name 'BaseQuest' could not be found (
are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/Blue Magic/Quests/Blue Touched/Quest Tier
OneSlayer.cs:
CS0246: Line 13: The type or namespace name 'BaseQuest' could not be found (
are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/Blue Magic/Quests/Blue Touched/Quest Tier
ThreeSlayer.cs:
CS0246: Line 13: The type or namespace name 'BaseQuest' could not be found (
are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/Blue Magic/Quests/Blue Touched/Quest Tier
TwoSlayer.cs:
CS0246: Line 13: The type or namespace name 'BaseQuest' could not be found (
are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/Blue Magic/Quests/Finding Quina/FindingQu
inaQuest.cs:
CS0246: Line 14: The type or namespace name 'BaseQuest' could not be found (
are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/Blue Magic/Quests/BlueBen.cs:
CS0246: Line 13: The type or namespace name 'MondainQuester' could not be fo
und (are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/Blue Magic/Quests/Quest Training.cs:
CS0246: Line 13: The type or namespace name 'BaseQuest' could not be found (
are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/NPC Guilds/Thieves - Assassin/Quests/Obta
in Antoine/Antoine.cs:
CS0246: Line 11: The type or namespace name 'MondainQuester' could not be fo
und (are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/NPC Guilds/Thieves - Assassin/Quests/ACre
edQuest.cs:
CS0246: Line 9: The type or namespace name 'BaseQuest' could not be found (a
re you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/NPC Guilds/Thieves - Assassin/Quests/Obta
in Jacqueline/Jacqueline.cs:
CS0246: Line 11: The type or namespace name 'MondainQuester' could not be fo
und (are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/NPC Guilds/Thieves - Assassin/Quests/Obta
in Romondo/Ramondo.cs:
CS0246: Line 11: The type or namespace name 'MondainQuester' could not be fo
und (are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/NPC Guilds/Tinkers - Artificer/Other Arti
facts/ArtificerGlasses.cs:
CS0246: Line 7: The type or namespace name 'Glasses' could not be found (are
you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/NPC Guilds/Tinkers - Artificer/Spell Trig
ger and Golems/Golems/FireGolem.cs:
CS0246: Line 8: The type or namespace name 'AuraCreature' could not be found
(are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/NPC Guilds/Warriors - Monk/Quests/ChingJo
ng.cs:
CS0246: Line 13: The type or namespace name 'MondainQuester' could not be fo
und (are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/NPC Guilds/Warriors - Monk/Quests/ChingJo
ngQuest.cs:
CS0246: Line 9: The type or namespace name 'BaseQuest' could not be found (a
re you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/NPC Guilds/Warriors - Monk/Quests/MaJong.
cs:
CS0246: Line 13: The type or namespace name 'MondainQuester' could not be fo
und (are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/NPC Guilds/Warriors - Monk/Quests/MaJongQ
uest.cs:
CS0246: Line 9: The type or namespace name 'BaseQuest' could not be found (a
re you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/NPC Guilds/Warriors - Monk/Quests/MukYanJ
ong.cs:
CS0246: Line 13: The type or namespace name 'MondainQuester' could not be fo
und (are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/NPC Guilds/Warriors - Monk/Quests/MukYanJ
ongQuest.cs:
CS0246: Line 9: The type or namespace name 'BaseQuest' could not be found (a
re you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/NPC Guilds/Warriors - Monk/Quests/SuiSauJ
ong.cs:
CS0246: Line 13: The type or namespace name 'MondainQuester' could not be fo
und (are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/NPC Guilds/Warriors - Monk/Quests/SuiSauJ
ongQuest.cs:
CS0246: Line 9: The type or namespace name 'BaseQuest' could not be found (a
re you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/Tolaria/Under Water Dungeon/Creatures/Ele
ctricEel.cs:
CS0246: Line 9: The type or namespace name 'AuraCreature' could not be found
(are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/StudyObjective.cs:
CS0246: Line 12: The type or namespace name 'BaseObjective' could not be fou
nd (are you missing a using directive or an assembly reference?)
+ Custom Systems/Blue Magic Expansion/Blue Magic/Spells/Traveler.cs:
CS0246: Line 87: The type or namespace name 'SelfDeletingItem' could not be
found (are you missing a using directive or an assembly reference?)
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
 

Gamble

Traveler
I have gotten it to this so far. Not sure how to fix it


Code:
RunUO - [www.runuo.com] Version 2.2, Build 4653.41822
Core: Running on .NET Framework Version 4.0.30319
Core: Optimizing for 8 64-bit processors
Scripts: Compiling C# scripts...failed (1 errors, 0 warnings)
Errors:
+ Mobiles/Animals/Mounts/BaseMount.cs:
    CS1513: Line 200: } expected
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
 

Gamble

Traveler
Code:
//Level System
                if (!(Off.Enabled))
                {
                    if (NeedLevel.MountCheck(from, this) == false)
                        return;
                }
                //End Level System
 
                bool canAccess = (from.AccessLevel >= AccessLevel.GameMaster)
                    || (Controlled && ControlMaster == from)
                    || (Summoned && SummonMaster == from);
 
                if (canAccess)
                {
                    if (this.Poisoned)
                        PrivateOverheadMessage(Network.MessageType.Regular, 0x3B2, 1049692, from.NetState); // This mount is too ill to ride.
                    else
                        Rider = from;
                }
                else if (!Controlled && !Summoned)
                {
                {
                    // That mount does not look broken! You would have to tame it to ride it.
                    PrivateOverheadMessage( Network.MessageType.Regular, 0x3B2, 501263, from.NetState );
                }
                else
                {
                    // This isn't your mount; it refuses to let you ride.
                    PrivateOverheadMessage( Network.MessageType.Regular, 0x3B2, 501264, from.NetState );
                }
            }
            else
            {
                from.SendLocalizedMessage( 500206 ); // That is too far away to ride.
            }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]     [COLOR=#ff0000]<<<<<<<<<<THIS IS LINE 200[/COLOR]
        public int ItemID
 

The_Man

Sorceror
You have an extra bracket here:
else if (!Controlled && !Summoned)
-----> { <-----
{
// That mount does not look broken! You would have to tame it to ride it.
PrivateOverheadMessage( Network.MessageType.Regular, 0x3B2, 501263, from.NetState );

}
 

Gamble

Traveler
I dont mind reposting it but I have a lot of mods to my distros that most ppl will not have so it may not work for everyone
 

Gamble

Traveler
Ok so got that part fixed now I get

Code:
RunUO - [www.runuo.com] Version 2.2, Build 4653.41822
Core: Running on .NET Framework Version 4.0.30319
Core: Optimizing for 8 64-bit processors
Scripts: Compiling C# scripts...failed (1 errors, 29 warnings)
Warnings:
+ Custom Systems/Government System/Regions/PlayerCityRegion.cs:
    CS0105: Line 8: The using directive for 'Server.Spells' appeared previously
in this namespace
+ Customs/Quest & Vendors/Exit Quest/ExitNPC.cs:
    CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Kill Quests/Chellendir/ChellendirNPC.cs:
    CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Kill Quests/Lirandor/LirandorNPC.cs:
    CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Kill Quests/Maendir/MaendirNPC.cs:
    CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Kill Quests/Mofabi/MofabiNPC.cs:
    CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Kill Quests/Sileac/SileacNPC.cs:
    CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Kill Quests/Skolni/SkolniNPC.cs:
    CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Kill Quests/Taidil/TaidilNPC.cs:
    CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Kill Quests/Vynindi/VynindiNPC.cs:
    CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Purchase Quests/BoneHarvesterNPC.cs:
    CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Purchase Quests/CompositeBowNPC.cs:
    CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Purchase Quests/DrumNPC.cs:
    CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Purchase Quests/NightSightPotionNPC.cs:
    CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Purchase Quests/PlateLegsNPC.cs:
    CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Purchase Quests/RingArmsNPC.cs:
    CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Purchase Quests/StuddedChestNPC.cs:
    CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Customs/Quest & Vendors/Purchase Quests/WarForkNPC.cs:
    CS0105: Line 11: The using directive for 'Server.Gumps' appeared previously
in this namespace
+ Custom Systems/Government System/Vendor/CityPlayerVendor.cs:
    CS0108: Line 286: 'Server.Mobiles.CityPlayerVendor.Dismiss(Server.Mobile)' h
ides inherited member 'Server.Mobiles.PlayerVendor.Dismiss(Server.Mobile)'. Use
the new keyword if hiding was intended.
+ Custom Systems/ShardEvent.cs:
    CS0114: Line 435: 'Server.Custom.ShardEvent.Location' hides inherited member
'Server.Item.Location'. To make the current member override that implementation
, add the override keyword. Otherwise add the new keyword.
    CS0108: Line 437: 'Server.Custom.ShardEvent.Map' hides inherited member 'Ser
ver.Item.Map'. Use the new keyword if hiding was intended.
    CS0472: Line 292: The result of the expression is always 'true' since a valu
e of type 'int' is never equal to 'null' of type 'int?'
+ Custom Systems/Government System/Vendor/CityContractOfEmployment.cs:
    CS0642: Line 56: Possible mistaken empty statement
+ Custom Systems/Government System/PlayerGovernmentSystem.cs:
    CS0162: Line 635: Unreachable code detected
+ Custom Systems/Knives Chat 3.0 Beta 9/General/MultiConnection.cs:
    CS0168: Line 65: The variable 'e' is declared but never used
    CS0168: Line 134: The variable 'e' is declared but never used
    CS0168: Line 165: The variable 'e' is declared but never used
    CS0168: Line 184: The variable 'e' is declared but never used
    CS0168: Line 201: The variable 'e' is declared but never used
    CS0168: Line 252: The variable 'e' is declared but never used
+ Custom Systems/Knives Chat 3.0 Beta 9/Gumps/Error Reporting/Errors.cs:
    CS0618: Line 91: 'System.Web.Mail.MailMessage' is obsolete: 'The recommended
alternative is System.Net.Mail.MailMessage. http://go.microsoft.com/fwlink/?lin
kid=14202'
    CS0618: Line 91: 'System.Web.Mail.MailMessage' is obsolete: 'The recommended
alternative is System.Net.Mail.MailMessage. http://go.microsoft.com/fwlink/?lin
kid=14202'
    CS0618: Line 102: 'System.Web.Mail.SmtpMail' is obsolete: 'The recommended a
lternative is System.Net.Mail.SmtpClient. http://go.microsoft.com/fwlink/?linkid
=14202'
+ Custom Systems/New Grove Dungeon/ShamanicAnimalSoother.cs:
    CS1522: Line 44: Empty switch block
+ Custom Systems/Xanthos/Auction System/Items/AuctionItemCheck.cs:
    CS0162: Line 142: Unreachable code detected
+ Customs/Monsters & Bosses/Kotoamatsukami/Kotoamatsukami.cs:
    CS0162: Line 321: Unreachable code detected
+ Customs/Quest & Vendors/QuestScroll.cs:
    CS0219: Line 1317: The variable 'sStory' is assigned but its value is never
used
+ Customs/JailRC1.cs:
    CS0168: Line 1106: The variable 'ne' is declared but never used
Errors:
+ Misc/Titles.cs:
    CS0103: Line 240: The name 'beheld' does not exist in the current context
    CS0103: Line 245: The name 'title' does not exist in the current context
    CS0103: Line 248: The name 'title' does not exist in the current context
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
 

Gamble

Traveler
Hmm if I delete my titles cs and put in the included title distro the system works but I lose my custom titlescs. The issue I am finding is that everytime I close the server and reopen it it corrupts my saves and deletes all my characters making me remake them... here is what I get ... any clue how to fix that ?

Code:
RunUO - [www.runuo.com] Version 2.2, Build 4653.41822
Core: Running on .NET Framework Version 4.0.30319
Core: Optimizing for 8 64-bit processors
Scripts: Compiling C# scripts...done (cached)
Scripts: Skipping VB.NET Scripts...done (use -vb to enable)
Scripts: Verifying...done (4343 items, 1001 mobiles) (1.32 seconds)
ACC Registered: Server.ACC.CM.CentralMemory
ACC Registered: Server.ACC.CSS.CSS
Regions: Loading...done
World: Loading...An error was encountered while loading a saved object
- Type: Server.Mobiles.PlayerMobile
- Serial: 0x0000002E
Delete the object? (y/n)
 
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