Francois-hybrid
Wanderer
well it kinda suk cause they do i dont know how many patch a year
lol my bad missed few posts befor, Iv over patchedHi do you need the latest UO patch for this ?
I was trying to mod the stargate system by fingers so that it doesnt show the stargates as discovered by administrator. Looked thru the .cs for it a bit and was confused. Im new to scripting.
I upgraded the system to v3.1 using this post http://www.runuo.com/community/thre...e-travel-system-v3-0.85639/page-4#post-732581 which worked painlessly. Then I added the updates from this post http://www.runuo.com/community/thre...e-travel-system-v3-0.85639/page-5#post-732598 which also went easy. No editing needed.
However it still reads the gates as discovered by Administrator and I want my son and his friends to be able to find them. Im going to try editing the xml file in \RunUO\Data\Stargate Data\SGData.XML and see if this works for me.
Has anyone else tried this with Sean's repack?? Is the system still being supported by fingers? Should I ask in his thread on it?
<?xml version="1.0" encoding="utf-8"?>
<StargateAddresses>
<StargateEntry>
<SGHideDial>False</SGHideDial>
<SGX>5445</SGX>
<SGY>1159</SGY>
<SGZ>0</SGZ>
<SGFacing>S</SGFacing>
<SGStyle>1</SGStyle>
<SGCanBeUsed>True</SGCanBeUsed>
<SGBeingUsed>False</SGBeingUsed>
<SGEnergy>False</SGEnergy>
<SGHidden>True</SGHidden>
<SGDiscovered>Nobody</SGDiscovered>
<SGLocationName>Default Unnamed</SGLocationName>
<SGFacetCode>2</SGFacetCode>
<SGAddressCode1>1</SGAddressCode1>
<SGAddressCode2>2</SGAddressCode2>
<SGAddressCode3>3</SGAddressCode3>
<SGAddressCode4>4</SGAddressCode4>
<SGAddressCode5>5</SGAddressCode5>
</StargateEntry>
</StargateAddresses>