using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Guilds;
using Server.Multis;
using Server.Mobiles;
using Server.Engines.PartySystem;
using Server.Factions;
namespace Server.Misc
{
public class NotorietyHandlers
{
public static void Initialize()
{
Notoriety.Hues[Notoriety.Innocent] = 0x59;
Notoriety.Hues[Notoriety.Ally] = 0x3F;
Notoriety.Hues[Notoriety.CanBeAttacked] = 0x3B2;
Notoriety.Hues[Notoriety.Criminal] = 0x3B2;
Notoriety.Hues[Notoriety.Enemy] = 0x90;
Notoriety.Hues[Notoriety.Murderer] = 0x22;
Notoriety.Hues[Notoriety.Invulnerable] = 0x35;
Notoriety.Handler = new NotorietyHandler( MobileNotoriety );
Mobile.AllowBeneficialHandler = new AllowBeneficialHandler( Mobile_AllowBeneficial );
Mobile.AllowHarmfulHandler = new AllowHarmfulHandler( Mobile_AllowHarmful );
}
private enum GuildStatus{ None, Peaceful, Waring }
private static GuildStatus GetGuildStatus( Mobile m )
{
if ( m.Guild == null )
return GuildStatus.None;
else if ( ((Guild)m.Guild).Enemies.Count == 0 && m.Guild.Type == GuildType.Regular )
return GuildStatus.Peaceful;
return GuildStatus.Waring;
}
private static bool CheckBeneficialStatus( GuildStatus from, GuildStatus target )
{
if ( from == GuildStatus.Waring || target == GuildStatus.Waring )
return false;
return true;
}
/*private static bool CheckHarmfulStatus( GuildStatus from, GuildStatus target )
{
if ( from == GuildStatus.Waring && target == GuildStatus.Waring )
return true;
return false;
}*/
public static bool Mobile_AllowBeneficial( Mobile from, Mobile target )
{
if ( from == null || target == null )
return true;
#region Factions
Faction targetFaction = Faction.Find( target, true );
if ( targetFaction != null )
{
if ( Faction.Find( from, true ) != targetFaction )
return false;
}
#endregion
Map map = from.Map;
if ( map != null && (map.Rules & MapRules.BeneficialRestrictions) == 0 )
return true; // In felucca, anything goes
if ( !from.Player )
return true; // NPCs have no restrictions
if ( target is BaseCreature && !((BaseCreature)target).Controlled )
return false; // Players cannot heal uncontroled mobiles
if ( from is PlayerMobile && ((PlayerMobile)from).Young && ( !(target is PlayerMobile) || !((PlayerMobile)target).Young ) )
return false; // Young players cannot perform beneficial actions towards older players
Guild fromGuild = from.Guild as Guild;
Guild targetGuild = target.Guild as Guild;
if ( fromGuild != null && targetGuild != null && (targetGuild == fromGuild || fromGuild.IsAlly( targetGuild )) )
return true; // Guild members can be beneficial
return CheckBeneficialStatus( GetGuildStatus( from ), GetGuildStatus( target ) );
}
public static bool Mobile_AllowHarmful( Mobile from, Mobile target )
{
if ( from == null || target == null )
return true;
Map map = from.Map;
if ( map != null && (map.Rules & MapRules.HarmfulRestrictions) == 0 )
return true; // In felucca, anything goes
if ( !from.Player && !(from is BaseCreature && (((BaseCreature)from).Controlled || ((BaseCreature)from).Summoned)) )
{
if (!CheckAggressor(from.Aggressors, target) && !CheckAggressed(from.Aggressed, target) && target is PlayerMobile && ((PlayerMobile)target).CheckYoungProtection(from))
return false;
return true; // Uncontroled NPCs are only restricted by the young system
}
Guild fromGuild = GetGuildFor( from.Guild as Guild, from );
Guild targetGuild = GetGuildFor( target.Guild as Guild, target );
if ( fromGuild != null && targetGuild != null && (fromGuild == targetGuild || fromGuild.IsAlly( targetGuild ) || fromGuild.IsEnemy( targetGuild )) )
return true; // Guild allies or enemies can be harmful
if ( target is BaseCreature && (((BaseCreature)target).Controlled || (((BaseCreature)target).Summoned && from != ((BaseCreature)target).SummonMaster)) )
return false; // Cannot harm other controled mobiles
if ( target.Player )
return false; // Cannot harm other players
if ( !(target is BaseCreature && ((BaseCreature)target).InitialInnocent) )
{
if ( Notoriety.Compute( from, target ) == Notoriety.Innocent )
return false; // Cannot harm innocent mobiles
}
return true;
}
public static Guild GetGuildFor( Guild def, Mobile m )
{
Guild g = def;
BaseCreature c = m as BaseCreature;
if ( c != null && c.Controlled && c.ControlMaster != null )
{
c.DisplayGuildTitle = false;
if ( c.Map != Map.Internal && (c.ControlOrder == OrderType.Attack || c.ControlOrder == OrderType.Guard) )
g = (Guild)(c.Guild = c.ControlMaster.Guild);
else if ( c.Map == Map.Internal || c.ControlMaster.Guild == null )
g = (Guild)(c.Guild = null);
}
return g;
}
public static int CorpseNotoriety( Mobile source, Corpse target )
{
if ( target.AccessLevel > AccessLevel.Player )
return Notoriety.CanBeAttacked;
// MODIFICATIONS FOR Capture the Flag / Double Dom games
if ( target.Owner != null )
{
Server.Items.CTFTeam ft = Server.Items.CTFGame.FindTeamFor( source );
if ( ft != null )
{
Server.Items.CTFTeam tt = Server.Items.CTFGame.FindTeamFor( target.Owner );
if ( tt != null && ft.Game == tt.Game )
return ft == tt ? Notoriety.Ally : Notoriety.Enemy;
}
}
Body body = (Body) target.Amount;
BaseCreature cretOwner = target.Owner as BaseCreature;
if ( cretOwner != null )
{
Guild sourceGuild = GetGuildFor( source.Guild as Guild, source );
Guild targetGuild = GetGuildFor( target.Guild as Guild, target.Owner );
if ( sourceGuild != null && targetGuild != null )
{
if ( sourceGuild == targetGuild || sourceGuild.IsAlly( targetGuild ) )
return Notoriety.Ally;
else if ( sourceGuild.IsEnemy( targetGuild ) )
return Notoriety.Enemy;
}
Faction srcFaction = Faction.Find( source, true, true );
Faction trgFaction = Faction.Find( target.Owner, true, true );
if ( srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet )
return Notoriety.Enemy;
if ( CheckHouseFlag( source, target.Owner, target.Location, target.Map ) )
return Notoriety.CanBeAttacked;
int actual = Notoriety.CanBeAttacked;
if ( target.Kills >= 5 || (body.IsMonster && IsSummoned( target.Owner as BaseCreature )) || (target.Owner is BaseCreature && (((BaseCreature)target.Owner).AlwaysMurderer || ((BaseCreature)target.Owner).IsAnimatedDead)) )
actual = Notoriety.Murderer;
if ( DateTime.Now >= (target.TimeOfDeath + Corpse.MonsterLootRightSacrifice) )
return actual;
Party sourceParty = Party.Get( source );
List<Mobile> list = target.Aggressors;
for ( int i = 0; i < list.Count; ++i )
{
if ( list[i] == source || (sourceParty != null && Party.Get( (Mobile)list[i] ) == sourceParty) )
return actual;
}
return Notoriety.Innocent;
}
else
{
if ( target.Kills >= 5 || (body.IsMonster && IsSummoned( target.Owner as BaseCreature )) || (target.Owner is BaseCreature && (((BaseCreature)target.Owner).AlwaysMurderer || ((BaseCreature)target.Owner).IsAnimatedDead)) )
return Notoriety.Murderer;
if ( target.Criminal )
return Notoriety.Criminal;
Guild sourceGuild = GetGuildFor( source.Guild as Guild, source );
Guild targetGuild = GetGuildFor( target.Guild as Guild, target.Owner );
if ( sourceGuild != null && targetGuild != null )
{
if ( sourceGuild == targetGuild || sourceGuild.IsAlly( targetGuild ) )
return Notoriety.Ally;
else if ( sourceGuild.IsEnemy( targetGuild ) )
return Notoriety.Enemy;
}
Faction srcFaction = Faction.Find( source, true, true );
Faction trgFaction = Faction.Find( target.Owner, true, true );
if ( srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet )
{
List<Mobile> secondList = target.Aggressors;
for ( int i = 0; i < secondList.Count; ++i )
{
if ( secondList[i] == source || secondList[i] is BaseFactionGuard )
return Notoriety.Enemy;
}
}
if ( target.Owner != null && target.Owner is BaseCreature && ((BaseCreature)target.Owner).AlwaysAttackable )
return Notoriety.CanBeAttacked;
if ( CheckHouseFlag( source, target.Owner, target.Location, target.Map ) )
return Notoriety.CanBeAttacked;
if ( !(target.Owner is PlayerMobile) && !IsPet( target.Owner as BaseCreature ) )
return Notoriety.CanBeAttacked;
List<Mobile> list = target.Aggressors;
for ( int i = 0; i < list.Count; ++i )
{
if ( list[i] == source )
return Notoriety.CanBeAttacked;
}
return Notoriety.Innocent;
}
}
public static int MobileNotoriety( Mobile source, Mobile target )
{
if ( Core.AOS && (target.Blessed || (target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier) )
return Notoriety.Invulnerable;
if ( target.AccessLevel > AccessLevel.Player )
return Notoriety.CanBeAttacked;
// MODIFICATIONS FOR Capture the Flag / Double Dom games
Server.Items.CTFTeam ft = Server.Items.CTFGame.FindTeamFor( source );
if ( ft != null )
{
Server.Items.CTFTeam tt = Server.Items.CTFGame.FindTeamFor( target );
if ( tt != null && ft.Game == tt.Game )
return ft == tt ? Notoriety.Ally : Notoriety.Enemy;
}
if ( source.Player && !target.Player && source is PlayerMobile && target is BaseCreature )
{
BaseCreature bc = (BaseCreature)target;
if ( !bc.Summoned && !bc.Controlled && ((PlayerMobile)source).EnemyOfOneType == target.GetType() )
return Notoriety.Enemy;
}
if ( target.Kills >= 5 || (target.Body.IsMonster && IsSummoned( target as BaseCreature ) && !(target is BaseFamiliar) && !(target is Golem)) || (target is BaseCreature && (((BaseCreature)target).AlwaysMurderer || ((BaseCreature)target).IsAnimatedDead)) )
return Notoriety.Murderer;
if ( target.Criminal )
return Notoriety.Criminal;
Guild sourceGuild = GetGuildFor( source.Guild as Guild, source );
Guild targetGuild = GetGuildFor( target.Guild as Guild, target );
if ( sourceGuild != null && targetGuild != null )
{
if ( sourceGuild == targetGuild || sourceGuild.IsAlly( targetGuild ) )
return Notoriety.Ally;
else if ( sourceGuild.IsEnemy( targetGuild ) )
return Notoriety.Enemy;
}
Faction srcFaction = Faction.Find( source, true, true );
Faction trgFaction = Faction.Find( target, true, true );
if ( srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet )
return Notoriety.Enemy;
if ( SkillHandlers.Stealing.ClassicMode && target is PlayerMobile && ((PlayerMobile)target).PermaFlags.Contains( source ) )
return Notoriety.CanBeAttacked;
if ( target is BaseCreature && ((BaseCreature)target).AlwaysAttackable )
return Notoriety.CanBeAttacked;
if ( CheckHouseFlag( source, target, target.Location, target.Map ) )
return Notoriety.CanBeAttacked;
if ( !(target is BaseCreature && ((BaseCreature)target).InitialInnocent) )
{
if ( !target.Body.IsHuman && !target.Body.IsGhost && !IsPet( target as BaseCreature ) && !Server.Spells.Necromancy.TransformationSpell.UnderTransformation( target ) )
return Notoriety.CanBeAttacked;
}
if (CheckAggressor(source.Aggressors, target))
return Notoriety.CanBeAttacked;
if (CheckAggressed(source.Aggressed, target))
return Notoriety.CanBeAttacked;
if ( target is BaseCreature )
{
BaseCreature bc = (BaseCreature)target;
if ( bc.Controlled && bc.ControlOrder == OrderType.Guard && bc.ControlTarget == source )
return Notoriety.CanBeAttacked;
}
if ( source is BaseCreature )
{
BaseCreature bc = (BaseCreature)source;
Mobile master = bc.GetMaster();
if (master != null && CheckAggressor(master.Aggressors, target))
return Notoriety.CanBeAttacked;
}
return Notoriety.Innocent;
}
public static bool CheckHouseFlag( Mobile from, Mobile m, Point3D p, Map map )
{
BaseHouse house = BaseHouse.FindHouseAt( p, map, 16 );
if ( house == null || house.Public || !house.IsFriend( from ) )
return false;
if ( m != null && house.IsFriend( m ) )
return false;
BaseCreature c = m as BaseCreature;
if ( c != null && !c.Deleted && c.Controlled && c.ControlMaster != null )
return !house.IsFriend( c.ControlMaster );
return true;
}
public static bool IsPet( BaseCreature c )
{
return ( c != null && c.Controlled );
}
public static bool IsSummoned( BaseCreature c )
{
return ( c != null && /*c.Controled &&*/ c.Summoned );
}
public static bool CheckAggressor(List<AggressorInfo> list, Mobile target)
{
for (int i = 0; i < list.Count; ++i)
if (list[i].Attacker == target)
return true;
return false;
}
public static bool CheckAggressed(List<AggressorInfo> list, Mobile target)
{
for (int i = 0; i < list.Count; ++i)
{
AggressorInfo info = list[i];
if (!info.CriminalAggression && info.Defender == target)
return true;
}
return false;
}
}
}