Yeah, umm, the mercs in Xanthos Evo System, WAY too overpowered because they can go beyond the bandage self-healing cap, whereas players can't. I put 50000 bandies on a merc with 2,000 HP. The merc is supposed to heal when it looses 10% of it's health. One merc, without me doing anything solo'd a Black Gate Daemon and never got below 3/4 health, never. We adjusted the mercs so that even wearing arties, they could never get past 175 Dex, that is the key, even at 176 Dex they heal like mad. The other problem is you can't remove the ability for the mercs to wear arties, be nice if that were a true/false check.
Now back to this taming system. It's setup on my shard so that there are soft caps until max level 30, beyond that, you have to breed to open up the hard caps and each generation gains +1 for all their stats, up to a hard cap. To max out ALL hard caps, would take the pets to level 42, or about 5-6 generations. So we made breeding more beneficial. Adding the existing Evo Pets we have to the system to prevent them from leveling was easily accomplished by editing the FSATSSettings.cs file. Limiting what things opened up for assigning ability points is crucial too. One thing that seems to be a waste are the special attacks. None of the special attacks seem to work, even with 100 ability points. All these things are totally fixable after installation. As far as I can tell, Ronin did an excellent job putting this much effort into the system and I don't mind doing a little tweaking here and there