Hi, another little issue I found using your great addon
I usually forge new custom maps using a mix of centred, UO Landscaper and in-game forging (with stock [freeze/[unfreeze commands). Today, after a long session of Landscaper and CentrED I put .mul files to my runuo server directory and to my client folder (so they are identical). I left your addon enabled in order to make on-the-fly statics tweaks, but when I logged in I had a bad surprise.
All of the static tiles was displayed with default color and I had also some graphic glitches.
I have attached two screenshot in order to better explain the issue. In the first image you can see one of the buildings screenshotted directly from centred; in the second image you can see the same building taken from the client with you addon enabled.
Do you take into account static tiles hue when you compute the crc? Does your update packet take with it hue information?
I'm doing these questions to you because if I disable your addon (commenting your PlayerMobiles.cs additions) and I repeat the above procedure, all is displayed correctly.