Ki Frost;751163 said:can someone see if they can download and extract R-B1 from the zip?
everytime I try the only thing I get is a "file" inside with the name R-B1[1] and no file extention...
Greystar;751195 said:Level System 3 R-B1
then inside it has a sub folder of Scripts
Opens fine for me.
Ki Frost;751229 said:ok, since it doesnt work for me would you be kind enough to send it to me in a PM or something... ?
ty for the help
~KF~
typhoonbot;765552 said:Ok first of all AWESOME SYSTEM Ki-Frost....
the first time I installed, I had no issues with installation, and absolutely no errors, the script does 95% of what I want it to do.
secondly....The reason I am here is to try and get some help, in getting it to give me that other 5% im looking for
ok, I want both skills, and killing exp (creature or player) to contribute towards the players level. so the perfect section for me to use is: enviroment.
however, enviroment also allows players stats to contribute towards their level. I am just wondering, can you tell me how to completely remove all the coding, that tells the enviroment section to allow player stats to be included in the Level calculation please...
Thanks a lot
regards
return [COLOR="Green"]/*Stats(klr) +*/[/COLOR] (Skills(klr) / 10);
Sarraclab;770949 said:When I used your system there were two things I thought would have made it better. First, make it easier to set each level at a custom experience amounts, ex. 1 = 200, 2 = 500, 3 = 900, 4 = 1200. I tried the methods for doing this in this thread but the only led to more problems or didn't change anything. So, either that, or allow players to type in a calculation to determine the individual level amounts (we're talking cummulative experience, not when it drops back to zero), ex. a = level, and b = experience, and the equation I use =
(a x (a+1) x (a+2)) + (16 x a).
That, and have the experience bar behave as if your experience is reset to zero after each level to show how close you are to your next level, but still have increasing distance between levels and a cummulative experience overall.
Hopefully that makes sense, and if there's any easy way to modify either of those into the current system, I would love to know how. I've PMed you before about this, but then ended up testing some other scripts and didn't follow through to work it out. Now with a possib 4.0 on the way, I'm interested again.
Thanks.
rexxz;770987 said:I got a question, and this may sounds incredibly stupid (I hope it does not, though), but I haven't seen an answer to it.
In this level system, the players still gain skill normally. Is this intended? I imagined that you would gain experience and be able to spend points in skills as you level up. I admit that I have not used it very much but it is just an observation I've had given the time that I have used it. Also, I noticed no change in the character during a level increase, is this also normal?
rexxz;770997 said:Ah ok, so from what I gather it's a ranking system of sorts, estimating a character's overall power by a level representation. Stat gains for level up as well, that's neat. I assume the best thing to do would be to disable regular stat gain to give the level system more importance?