using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.ContextMenus;
using Server.Gumps;
using Server.Items;
using Server.Network;
using Server.Targeting;
namespace Server.Mobiles
{
public class AnimalTrainer : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
[Constructable]
public AnimalTrainer() : base( "the animal trainer" )
{
SetSkill( SkillName.AnimalLore, 64.0, 100.0 );
SetSkill( SkillName.AnimalTaming, 90.0, 100.0 );
SetSkill( SkillName.Veterinary, 65.0, 88.0 );
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBAnimalTrainer() );
}
public override VendorShoeType ShoeType
{
get{ return Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots; }
}
#region Bulk Orders
public override Item CreateBulkOrder( Mobile from, bool fromContextMenu )
{
PlayerMobile pm = from as PlayerMobile;
if ( pm != null && pm.NextTamingBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()) )
{
double theirSkill = pm.Skills[SkillName.AnimalTaming].Base;
if ( theirSkill >= 70.1 )
pm.NextTamingBulkOrder = TimeSpan.FromHours( 2.0 );
else if ( theirSkill >= 50.1 )
pm.NextTamingBulkOrder = TimeSpan.FromHours( 2.0 );
else
pm.NextTamingBulkOrder = TimeSpan.FromMinutes( 30.0 );
if ( theirSkill >= 70.1 && ((theirSkill - 40.0) / 300.0) > Utility.RandomDouble() )
return new LargeTamingBOD();
return SmallTamingBOD.CreateRandomFor( from );
}
return null;
}
public override bool IsValidBulkOrder( Item item )
{
return ( item is SmallTamingBOD || item is LargeTamingBOD );
}
public override bool SupportsBulkOrders( Mobile from )
{
return ( from is PlayerMobile && from.Skills[SkillName.AnimalTaming].Base > 0 && FSATS.EnableTamingBODs == true );
}
public override TimeSpan GetNextBulkOrder( Mobile from )
{
if ( from is PlayerMobile )
return ((PlayerMobile)from).NextTamingBulkOrder;
return TimeSpan.Zero;
}
#endregion
public override int GetShoeHue()
{
return 0;
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem( Utility.RandomBool() ? (Item)new QuarterStaff() : (Item)new ShepherdsCrook() );
}
private class StableEntry : ContextMenuEntry
{
private AnimalTrainer m_Trainer;
private Mobile m_From;
public StableEntry( AnimalTrainer trainer, Mobile from ) : base( 6126, 12 )
{
m_Trainer = trainer;
m_From = from;
}
public override void OnClick()
{
m_Trainer.BeginStable( m_From );
}
}
private class ClaimListGump : Gump
{
private AnimalTrainer m_Trainer;
private Mobile m_From;
private List<BaseCreature> m_List;
public ClaimListGump( AnimalTrainer trainer, Mobile from, List<BaseCreature> list ) : base( 50, 50 )
{
m_Trainer = trainer;
m_From = from;
m_List = list;
from.CloseGump( typeof( ClaimListGump ) );
AddPage( 0 );
AddBackground( 0, 0, 325, 50 + (list.Count * 20), 9250 );
AddAlphaRegion( 5, 5, 315, 40 + (list.Count * 20) );
AddHtml( 15, 15, 275, 20, "<BASEFONT COLOR=#FFFFFF>Select a pet to retrieve from the stables:</BASEFONT>", false, false );
for ( int i = 0; i < list.Count; ++i )
{
BaseCreature pet = list[i];
if ( pet == null || pet.Deleted )
continue;
AddButton( 15, 39 + (i * 20), 10006, 10006, i + 1, GumpButtonType.Reply, 0 );
AddHtml( 32, 35 + (i * 20), 275, 18, String.Format( "<BASEFONT COLOR=#C0C0EE>{0}</BASEFONT>", pet.Name ), false, false );
}
}
public override void OnResponse( NetState sender, RelayInfo info )
{
int index = info.ButtonID - 1;
if ( index >= 0 && index < m_List.Count )
m_Trainer.EndClaimList( m_From, m_List[index] );
}
}
private class ClaimAllEntry : ContextMenuEntry
{
private AnimalTrainer m_Trainer;
private Mobile m_From;
public ClaimAllEntry( AnimalTrainer trainer, Mobile from ) : base( 6127, 12 )
{
m_Trainer = trainer;
m_From = from;
}
public override void OnClick()
{
m_Trainer.Claim( m_From );
}
}
public override void AddCustomContextEntries( Mobile from, List<ContextMenuEntry> list )
{
if ( from.Alive )
{
list.Add( new StableEntry( this, from ) );
if ( from.Stabled.Count > 0 )
list.Add( new ClaimAllEntry( this, from ) );
}
base.AddCustomContextEntries( from, list );
}
public static int GetMaxStabled( Mobile from )
{
double taming = from.Skills[SkillName.AnimalTaming].Value;
double anlore = from.Skills[SkillName.AnimalLore].Value;
double vetern = from.Skills[SkillName.Veterinary].Value;
double sklsum = taming + anlore + vetern;
int max;
if ( sklsum >= 240.0 )
max = 5;
else if ( sklsum >= 200.0 )
max = 4;
else if ( sklsum >= 160.0 )
max = 3;
else
max = 2;
if ( taming >= 100.0 )
max += (int)((taming - 90.0) / 10);
if ( anlore >= 100.0 )
max += (int)((anlore - 90.0) / 10);
if ( vetern >= 100.0 )
max += (int)((vetern - 90.0) / 10);
return max;
}
private class StableTarget : Target
{
private AnimalTrainer m_Trainer;
public StableTarget( AnimalTrainer trainer ) : base( 12, false, TargetFlags.None )
{
m_Trainer = trainer;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( targeted is BaseCreature )
m_Trainer.EndStable( from, (BaseCreature)targeted );
else if ( targeted == from )
m_Trainer.SayTo( from, 502672 ); // HA HA HA! Sorry, I am not an inn.
else
m_Trainer.SayTo( from, 1048053 ); // You can't stable that!
}
}
public void BeginClaimList( Mobile from )
{
if ( Deleted || !from.CheckAlive() )
return;
List<BaseCreature> list = new List<BaseCreature>();
for ( int i = 0; i < from.Stabled.Count; ++i )
{
BaseCreature pet = from.Stabled[i] as BaseCreature;
if ( pet == null || pet.Deleted )
{
pet.IsStabled = false;
from.Stabled.RemoveAt( i );
--i;
continue;
}
list.Add( pet );
}
if ( list.Count > 0 )
from.SendGump( new ClaimListGump( this, from, list ) );
else
SayTo( from, 502671 ); // But I have no animals stabled with me at the moment!
}
public void EndClaimList( Mobile from, BaseCreature pet )
{
if ( pet == null || pet.Deleted || from.Map != this.Map || !from.InRange( this, 14 ) || !from.Stabled.Contains( pet ) || !from.CheckAlive() )
return;
if ( (from.Followers + pet.ControlSlots) <= from.FollowersMax )
{
pet.SetControlMaster( from );
if ( pet.Summoned )
pet.SummonMaster = from;
pet.ControlTarget = from;
pet.ControlOrder = OrderType.Follow;
pet.MoveToWorld( from.Location, from.Map );
pet.IsStabled = false;
from.Stabled.Remove( pet );
SayTo( from, 1042559 ); // Here you go... and good day to you!
}
else
{
SayTo( from, 1049612, pet.Name ); // ~1_NAME~ remained in the stables because you have too many followers.
}
}
public void BeginStable( Mobile from )
{
if ( Deleted || !from.CheckAlive() )
return;
if ( from.Stabled.Count >= GetMaxStabled( from ) )
{
SayTo( from, 1042565 ); // You have too many pets in the stables!
}
else
{
SayTo( from, 1042558 ); /* I charge 30 gold per pet for a real week's stable time.
* I will withdraw it from thy bank account.
* Which animal wouldst thou like to stable here?
*/
from.Target = new StableTarget( this );
}
}
public void EndStable( Mobile from, BaseCreature pet )
{
if ( Deleted || !from.CheckAlive() )
return;
if ( !pet.Controlled || pet.ControlMaster != from )
{
SayTo( from, 1042562 ); // You do not own that pet!
}
else if ( pet.IsDeadPet )
{
SayTo( from, 1049668 ); // Living pets only, please.
}
else if ( pet.Summoned )
{
SayTo( from, 502673 ); // I can not stable summoned creatures.
}
else if ( pet.Body.IsHuman )
{
SayTo( from, 502672 ); // HA HA HA! Sorry, I am not an inn.
}
else if ( (pet is PackLlama || pet is PackHorse || pet is Beetle) && (pet.Backpack != null && pet.Backpack.Items.Count > 0) )
{
SayTo( from, 1042563 ); // You need to unload your pet.
}
else if ( pet.Combatant != null && pet.InRange( pet.Combatant, 12 ) && pet.Map == pet.Combatant.Map )
{
SayTo( from, 1042564 ); // I'm sorry. Your pet seems to be busy.
}
else if ( from.Stabled.Count >= GetMaxStabled( from ) )
{
SayTo( from, 1042565 ); // You have too many pets in the stables!
}
else
{
Container bank = from.FindBankNoCreate();
if ( bank != null && bank.ConsumeTotal( typeof( Gold ), 30 ) )
{
pet.ControlTarget = null;
pet.ControlOrder = OrderType.Stay;
pet.Internalize();
pet.SetControlMaster( null );
pet.SummonMaster = null;
pet.IsStabled = true;
if ( Core.SE )
pet.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully happy
from.Stabled.Add( pet );
SayTo( from, 502679 ); // Very well, thy pet is stabled. Thou mayst recover it by saying 'claim' to me. In one real world week, I shall sell it off if it is not claimed!
}
else
{
SayTo( from, 502677 ); // But thou hast not the funds in thy bank account!
}
}
}
public void Claim( Mobile from )
{
if ( Deleted || !from.CheckAlive() )
return;
bool claimed = false;
int stabled = 0;
for ( int i = 0; i < from.Stabled.Count; ++i )
{
BaseCreature pet = from.Stabled[i] as BaseCreature;
if ( pet == null || pet.Deleted )
{
pet.IsStabled = false;
from.Stabled.RemoveAt( i );
--i;
continue;
}
++stabled;
if ( (from.Followers + pet.ControlSlots) <= from.FollowersMax )
{
pet.SetControlMaster( from );
if ( pet.Summoned )
pet.SummonMaster = from;
pet.ControlTarget = from;
pet.ControlOrder = OrderType.Follow;
pet.MoveToWorld( from.Location, from.Map );
pet.IsStabled = false;
if ( Core.SE )
pet.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully Happy
from.Stabled.RemoveAt( i );
--i;
claimed = true;
}
else
{
SayTo( from, 1049612, pet.Name ); // ~1_NAME~ remained in the stables because you have too many followers.
}
}
if ( claimed )
SayTo( from, 1042559 ); // Here you go... and good day to you!
else if ( stabled == 0 )
SayTo( from, 502671 ); // But I have no animals stabled with me at the moment!
}
public override bool HandlesOnSpeech( Mobile from )
{
return true;
}
public override void OnSpeech( SpeechEventArgs e )
{
if ( !e.Handled && e.HasKeyword( 0x0008 ) )
{
e.Handled = true;
BeginStable( e.Mobile );
}
else if ( !e.Handled && e.HasKeyword( 0x0009 ) )
{
e.Handled = true;
if ( !Insensitive.Equals( e.Speech, "claim" ) )
BeginClaimList( e.Mobile );
else
Claim( e.Mobile );
}
else
{
base.OnSpeech( e );
}
}
public AnimalTrainer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}