Lord_Greywolf
Lord
ok - here are some suggestions for spells:
Plant wall --- grows a bunch of plants realy fast to block that spot - maybe longer/bigger with higher skill
Entangle - plants grow up in area and entangle person - like para field - lasts longer with higher skill
Expedient growth (spelling is bad here) -- all crops for 10x10 to 20x20 (by skill level) advance a growth state (harventable plants of course)
fertilize - used on the standard plant system (one in houses to grow/breed plants) to have it jump 1 days growth
Plant hide - when with in 2 tiles of a harvestable plant - able to hide amoung them (can blend in with the corn stalks, etc)
standard mark, recall & gate spells renamed for the farmer
Thorn Strike - plants in area grow thorns and anyone passing over them takes damage - see below also
Shooting thorns -- thorns shoot from their palm to do damage like a fireball would - can include just physical damage at 1st then at higher levels to include acid, cold, or poison damage and maybe even poison the victim
Form Spear/club/different weapons --- plants twist together to make a magical weapon the farmer can use (like the rangers bows)
enchant hoe --- the hoe they are carrying becomes a much more powerful weapon
Hope you like those ideas
also a different suggestion - instead of using a totaly different skill to add to the skill system (which could be a pain) -- just make it a totaly different skill system item - like a points stored in a marker somewhere --- this way is not a point hog for what will probaly be lesser spells and or class for people to take - but more of an add on class - just a suggestion
Plant wall --- grows a bunch of plants realy fast to block that spot - maybe longer/bigger with higher skill
Entangle - plants grow up in area and entangle person - like para field - lasts longer with higher skill
Expedient growth (spelling is bad here) -- all crops for 10x10 to 20x20 (by skill level) advance a growth state (harventable plants of course)
fertilize - used on the standard plant system (one in houses to grow/breed plants) to have it jump 1 days growth
Plant hide - when with in 2 tiles of a harvestable plant - able to hide amoung them (can blend in with the corn stalks, etc)
standard mark, recall & gate spells renamed for the farmer
Thorn Strike - plants in area grow thorns and anyone passing over them takes damage - see below also
Shooting thorns -- thorns shoot from their palm to do damage like a fireball would - can include just physical damage at 1st then at higher levels to include acid, cold, or poison damage and maybe even poison the victim
Form Spear/club/different weapons --- plants twist together to make a magical weapon the farmer can use (like the rangers bows)
enchant hoe --- the hoe they are carrying becomes a much more powerful weapon
Hope you like those ideas
also a different suggestion - instead of using a totaly different skill to add to the skill system (which could be a pain) -- just make it a totaly different skill system item - like a points stored in a marker somewhere --- this way is not a point hog for what will probaly be lesser spells and or class for people to take - but more of an add on class - just a suggestion