Cheetah2003
Wanderer
Being that RunUO is open source, I'm fairly certain, if the current dev team decided to cease continued development on this code, there's plenty of interested people who will more than likely pick up the project and continue it's development.HellRazor;667600 said:A finite goal is more likely to stop development than encourage it IMHO. I wouldn't blame anyone on the team for wanting to move on to other things, and undoubtedly I wouldn't expect anyone to get themselves in legal trouble over a hobby. But saying that the goal has been reached, and no longer staying current with OSI, really to me signals the beginning of the end of RunUO.
As far as KR goes... I've mixed feelings about this Dev Team electing to not develop RunUO further to take advantage of whatever KR throws out there. It'll without a doubt hurt freeshards and RunUO as a whole.
As far as legal implications, not being a lawyer or anything, but I don't really see a legal foot to stand on in terms of EA trying to go after RunUO. RunUO itself uses no copyrighted material nor does it distribute copyrighted material. RunUO uses client files, which each individual user must provide. It's the users whom might be violating some sort of contractual agreement, and not having read the EULA for Ultima Online in sometime, the last I remember reading it, they simply say if you use third party programs, your account on their servers will be terminated.
I really don't see KR or anything EA tries to do helping their own servers. UO as a mainstream commerical game is in my eyes finished. It's now cult game, with a following that expects more than EA has ever delivered, or will deliver. Why do you think there are so many different free shards out there now? Everyone has a different idea of what UO should be like, and it's certainly not EA's idea.