By the end of 2009 3rd quarter I should have a RunUO build that is fully revamped containing these features + more:
- New, easier to use/manage property system. (mask based - so you can apply a mask on an item/mobile, for stuff like polymorph forms, or special spells that change weapon mods temporary)
- Fully redone craft system (current one is horribly coded, making it hard to add ML stuff)
- Full blown peerless system - the real thing. Keys that expire, peerless room, monsters with right abilities etc
(this I already have)
- MySQL based storage engine. Lot of stuff will be real time/queued for instant save. This will make the system more scalable and eliminate world saves. The cost is the requirement for faster HDD - possibly raid 0 or 10 setup.
- Fully automated event system (no staff required to attend/run events)
(this I have already, just need to add more event types, only have pvp tourney and ctf so far)
- Native Linux support (may break windows support but don't care - a real server should be run in Linux anyway)
- Basically most if all of ML
(most of it is covered, but missing museums/library and stuff of that sort)
- Better monster AI (mobs that can use chiv, spellweaving, necro, ninjitsu, etc based on skill)
(this I already have)
- Tons of smaller stuff I'm not thinking of right now, like doom puzzle, crystal elemental mutation core, and small stuff like that
I plan to begin on these major by second quarter 2009 and complete before 2010. What are the chances of RunUO accepting this code once it's done? I will have a test and production shard up at all times as this code progresses. There may also be custom (non OSI) stuff but that can easily be removed for the release of RunUO.