they look fluffy and water colorish. Not very detailed and fuzzy.
Contortionist;668457 said:And as you see in the screenshots, in KR they have redrawn and fixed the awful tiles from ML expansion. So, you cannot say that KR graphics suck. The current ML graphics are unusable, and starting from AOS they used 3d graphics for NPC's by rendering them as sprites instead of drawing each frame by hand. So, KR graphics are way better.
EDIT: Also, could anyone tell me, what is the technique of new graphic rendering? Are they drawn by hand in photoshop or rendered from high resolution 3D objects? It is important as we will probably have to redo the custom tiles ourselves, and they must fit in KR world.
As soon as they started using renders from the 3D client as sprites rather than hand drawing them,...
fuzzy as in hazey, not low resolution, idiot.Contortionist;668519 said:Yeah, right! Screenshot. They are very detailed. And they are not fuzzy. And besides, they are only screenshots in .jpg quality. They are realistic.
Courageous;668526 said:All of the original sprites were rendered (at least the character animations, anyway). So a rather highly placed insider told me.
Sorry to say, the recent art teams just got sloppy, and couldn't figure out how the original art team established the original quality (Higher poly models, rendered large, scaled down in photoshop) or some such. Perhaps they just didn't care.
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from all my knowledge in todays graphic design. ide say spot on but that it was more of a time contraint issue coupled by funding issues. When your needing it out yesterday and your only allowed 1/2 a team for 30hrs you dont get the result that you would get off a full team at 60 hrs. quality does become less important than making your boss{s} happy. ussualy then as time can be put to fixing the issues that dev expence is put ussualy one something new instead of fixing current issues.
sum it up if it fits the general function and it fits the general form, ship it and get on with the adgenda. every dev team follows this, its on a board of doable ideas that is controled by the senior developer, which is controled by his seniors so that the project stays within thier monthly budget but still shows positive results to show to thier seniors.
this is where most of the better garage development teams shine they have the time to fix issues that a dev in a larger corporate team might not have alotted time to do.
simply the dev work on ml was done as a stop gap to help the ailing game along. KR was given more time and resources as it is a bigger project and a project that shows better promise towards that same ailing problem.EA just put more hope into it. with that hope also will come better protection for thier product.
while im not bashing anyone here, honestly i do love the feeling of most communities that bash developers becuase they dont seem to grasp this fact. they say not enough was done. if everything that every fanboi wanted was done to the highest quality, most projects would go bankrupt. need proof look at how many beta games disappear before they are done. its all about budget.you want a better product from the dev's support thier product.(shrugs)
Courageous;668526 said:All of the original sprites were rendered (at least the character animations, anyway). So a rather highly placed insider told me. C//
Cheetah2003;668451 said:Damn right. I really detested the 3D renders slapped into the 2D client. Just sooo ugly and out of place...
Midnightdragon;668714 said:Yeah I was pissed when they thought that uo needed to become a spawn comic book rather than a medieval rpg that particular time in the uo history is always going to chap my ass a good one.
Anti-Basic;668511 said:Especially since its free software... I've never understood how people 'expect' deadlines and stuff from Freeware projects.
Courageous;668775 said:This is just an opinionated reaction to the announcement. Some of us are just dissapointed that the devs will not support it, ....
Well. One is inclined to think that maybe runuo isn't super duper fun to write code for round-the-clock 24/7. Yet another round of financially unrewarding work for a game that they've likely far since stopped enjoying playing (okay, I admit it, I'm just projecting my own feelings on the devs) isn't the most exciting thing if it looks to be 20 clicks of code you'd rather not write.
I do know how I feel, though. I take projects strictly for fun. The idea of doing a project merely because someone at EA did something with their product that makes me need to take the project? Um. You got to be kidding.
Anyway, let's not get all ahead of ourselves. Wait for the goddamned KR thing to actually hit the market, mkay?
I suspect that the community is still active enough that people will take a look-see at the art files, formats, protocol and what not in due time. It's like porn. You can't not look.
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Umm.. contortionist wannabe etc.Avelyn;668738 said:This is just an opinionated reaction to the announcement. Some of us are just dissapointed that the devs will not support it, because in my opinion it will lead to alot of other people attempting and the one great thing about RunUo is the consistancy of the dev team. We are able to sumbit all our scripts and make this community happen because with a few exceptions the core is standard. With everyone trying to mod their core to make KR work that consistancy will stop and things here will become a lot more messy. While that is little more than irritation for me or for the other competant scripters out there it is going to suck for the majority of the community.
No one is expecting anything, banging their fists on their keyboards or begging Ryan to reconsider. We are simply reacting.
And as you said it's not out yet... maybe it will right out of the box?
TMSTKSBK;667896 said:Can we abolish the legal system and redo it from scratch? Let engineers do it. It won't suck so hard.